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We will be bringing the Ironclaw (Oceanic) server offline at 2:30 PM EDT for server maintenance. At this time we anticipate Ironclaw to be back online no later than 4:00 PM EDT.
We apologize for the short notice and thank you for your continued support.
Update: 3:10 PM EDT - The Ironclaw (Oceanic) server is now online. Welcome back!
Update: 2:30 PM EDT - The Ironclaw (Oceanic) server is now offline for maintenance.
Author: Andy Belford Category: Customer Service Publish Date: Thu, 25 Jun 2009 13:46:57 EST
It is a time of change and progress here at Mythic. As we move forward, I want you all to know that our love of MMOs, our passion for the games we create, and our commitment to our fans is stronger than ever. Our studio's strength has always come from its talented and dedicated team; Mythic is full of passionate, committed people who love MMOs and the games they make. I, personally, have been with Mythic for almost 10 years and look forward to what the studio will build and offer fans over the next 10 years!
We are committed to Warhammer, Ultima Online, and Dark Age of Camelot, and have solid plans for each game. I look forward to discussing our plans for of all of these games with you in the near future. This month, as promised, I'd like to start by sharing some more details from our plans for Warhammer's continued development over the upcoming months.
Over the past few weeks, we've reached out to many individuals and guilds to share their thoughts, and we've been digging down into all of the feedback we have received. As I stated last week, these discussions led us to five key goals which will act as our compass in the months ahead. Our five key goals for Warhammer are:
-Addressing concerns related to crowd control and area-of-effect abilities. -Continuing to improve client and server stability and performance. -Strengthening and improving the Tier 4 experience. -Improving server population distribution, both in terms of overall population and Realm balance. -Improving itemization and the overall distribution of "carrots" (fun rewards) throughout the game.
We're still working out the specifics, and as always the details are subject to change, but we'll share several examples of what we're planning and will continue to do so as more details for upcoming features come together in the coming weeks. There's a lot to cover, so let's get started!
Author: Jeff Hickman Category: From the Dev Team Publish Date: Thu, 25 Jun 2009 12:02:02 EST
The WAR has moved to the deadly sands of Neheraka and the Necropolis of Zandri. The brief respite provided to the victors of the Rise of the Tomb Kings Live Event has broken and their enemies have been unleashed upon the arid landscape!
With today's server opening, the Realms of Destruction and Order can now turn in their Expedition Resources to the Expedition Quartermasters found in the warcamps and the capital cities. Today also marks the first example of the Realm Resource Handicap system in action. Realms that previously were locked out of the Land of the Dead will find that, due to time without access, their ability to gather resources is much accelerated. Please note that this acceleration will only occur when one Realm has not gained access to the Land of the Dead for an extended period of time.
Please join in the discussion of the Land of the Dead on the Official Forums.
Let the sands of Neheraka run red!
Author: Andy Belford Category: Community News Publish Date: Wed, 24 Jun 2009 11:32:30 EST
Mythic and BioWare Form New RPG/MMO Group Today we have important news to share with the community. EA is restructuring its RPG and MMO games development into a new group that includes both Mythic and BioWare. This newly formed team will be led by Ray Muzyka, co-founder and General Manager of BioWare. With this change, Ray becomes Group General Manager of the new RPG/MMO studio group. BioWare's other co-founder, Greg Zeschuk will become Group Creative Officer for the new RPG/MMO studio group. Rob Denton will step up as General Manager of Mythic and report to Ray. BioWare's studios remain unchanged and continue to report to Ray.
Mark Jacobs, co-founder and current General Manager of Mythic, will leave EA on June 23, 2009. We thank Mark for his contributions at Mythic and wish him the very best going forward. Mark played a major part in the success of Mythic with his contribution as General Manager and Lead Designer of WAR.
Mythic retains a strong team led by Rob who co-founded Mythic in 1995. Rob played a critical role in the development of Dark Age of Camelot. In his previous role as COO, he was responsible for all day-to-day management of the studio including all development, operations and support.
Please join us in celebrating the union of these two award-winning studios.
Author: Mythic Entertainment Category: General News Publish Date: Wed, 24 Jun 2009 11:03:28 EST
As the Realms who claimed victory in the Rise of the Tomb Kings Live Event make their way across the desolate sands of the Necropolis of Zandri their sworn enemies gather there forces and prepare to invade and steal their newly plundered treasures.
Today we have the following Hot Fixes for you:
Greetings!
We have the following Hot Fixes for you this evening:
General Changes & Bug Fixes
-Identified and fixed some issues that were adversely affecting server stability. -Players will no longer receive loot from dead members of their own Realm.
Combat & Careers
Archetype Abilities
-Group Heals: Fixed an issue that was preventing group heals from being used when a member of the player's party was dead.
Shadow Warrior
-Enchanted Arrows: Fixed a bug that prevented Flame Arrow and Festering Arrow from bypassing resistances.
Items
-Fixed an issue that was preventing Quartermasters from selling all pieces of the Obliterator armor set.
RvR
Battlefield Objectives
-The domination timers on Battlefield Objectives will once again start after the initial three minute capture timer. The Battlefield Objective will become dominated after 30 minutes.
Capital Cities
-Fixed an issue that was causing Arch Lector Zakarai in Sigmar's Crypts to respawn immediately if he was killed outside of his spawn room.
User Interface
-Fixed an issue that was causing players to display as being in a warband when that warband no longer existed. -Fixed an issue that was causing players' backpack and item sorting preferences to reset when the player logged out.
Edit 8:45 PM EDT Corrected date of post
Author: Andy Belford Category: Hot Fix Publish Date: Tue, 23 Jun 2009 18:31:25 EST
Rise of the Tomb Kings Live Event Winners! As the Rise of the Tomb Kings Live Event draws to a close today, we've had Dwarfs and Goblins working around the clock, tallying Expedition Resource Points, and determining the winning Realm on each server. It was very a close competition, with the lead swapping back and forth from one Realm to the next several times throughout the duration of the Live Event. The Realm that wins early access to the Land of the Dead content will have one day of uninterrupted time in the Necropolis of Zandri (this does not include the Tomb of the Vulture Lord).
When the servers come back up today, the winning Realm will be able to fly to the Necropolis of Zandri via the Flight Master in their capital city. Expedition Resources will drop during this early access period, but you cannot turn them in-they will expire. The early access will end tomorrow at approximately 10:00 AM EDT, at which point players will be able to turn in Expedition Resources to the Expedition Resource Quartermasters once again, and control of the Land of the Dead will be up for grabs!
Without further ado, here are our winners! Congratulations everyone!
- Badlands - Order - Dark Crag - Order - Darklands - Destruction - Gorfang - Destruction - Iron Rock - Order -Ironclaw - Destruction
- Ironfist - Order - Magnus - Order - Monolith - Destruction - Ostermark - Order - Phoenix Throne - Destruction - Praag - Destruction - Skull Throne - Order - Volkmar - Order - Vortex - Order
This morning (Tuesday, 6/23/09) all North American servers will be brought offline at 8:00AM EDT with Oceanic following at 9:00AM EDT to open the Land of the Dead for the winning realms of this past week's Live Event: Rise of the Tomb Kings! In addition multiple other small improvements will also be made during this downtime.
We anticipate servers to be online by 1:00PM EDT. As always stay tuned to the Herald for information during this and other future downtimes, thank you!
Update - 11:10AM EDT: All servers are now online, update is complete - Welcome to the Land of the Dead!
Update - 9:00AM EDT: All Oceanic servers are now offline.
Update - 8:00AM EDT: All North American servers are now offline as we begin the maintenance.
Author: James Nichols Category: Customer Service Publish Date: Tue, 23 Jun 2009 07:19:27 EST
We have the following Hot Fixes for you this evening:
Combat & Careers
Shadow Warrior
-Bullseye: This Tactic will once again function correctly. Note that the tactic will need to be un-slotted, then re-slotted to begin working again.
White Lion
-Pounce: Fixed an issue that could, in some cases, send the White Lion character back to its bind point when this ability was used.
Warrior Priest
-Divine Strike: This ability will now heal the Warrior Priest if the Warrior Priest does not have a defensive target set.
Crafting
-Players will no longer be able to create high-level talismans from level 1 crafting materials purchased from guild crafting vendors.
Items
-Corrected an issue where Warlord Gloves, Boots and Crests and Invader Gloves, Boots and Crests were dropping more frequently than intended.
-Skull of the Fallen: When players obtain this item, it will now enter the new currency backpack, rather than the main inventory backpack. -Skulls of the Fallen and Ordnance have been changed to green (Uncommon) rarity, to allow grouped players to make loot rolls on them.
RvR
Fortresses
-Loot chests will now appear on the ground floor of the Fortress once the Fortress public quest has been completed.
Scenarios
-Khaine's Embrace: The Khaine's Wrath effect will once again kill players instantly.
Author: Andy Belford Category: Hot Fix Publish Date: Mon, 22 Jun 2009 21:01:57 EST
We have the following Hot Fixes for you going into the weekend:
Please note, players will need to restart their game client to see some of these fixes.
General Changes and Bug Fixes
-When a player's corpse decays without first being looted, any items that could have been looted from the corpse will automatically be rolled on with the "Greed" setting by all players who would have qualified to roll on the item if it had been looted manually. PLEASE NOTE: Due to this feature, auto-roll settings will seem to be ignored. This feature was added to prevent loot from being lost due to corpse decay (most frequently encountered in RvR combat.) This feature will not work for ungrouped players.
Combat & Careers
General
-Fixed several cases where the tooltip descriptions of character abilities were not updating their values based on stats. -Fixed an issue that was sometimes preventing rear-positional attacks from activating.
Content
Public Quests
-Gassy Mines: Fixed an issue that was causing all of the Thardrik Tinkerers to spawn in areas that players could not reaching, preventing the Public Quest from advancing.
Crafting
-Salvaging a very rare quality piece of equipment for Strength will no longer result in a Spirit Resist fragment.
Items
-Based on player feedback from our Public Test Server, we have made adjustments to the new Tyrant armor set obtained in the Land of the Dead. Please see the corresponding Herald post found here.
RvR
Capital Cities
-The Inevitable City: Players will no longer be forcibly dismounted when they enter or exit The Apex through one of the four main arches.
Keeps
-Fixed an issue that was preventing Keep doors from resetting properly after twenty minutes passed without taking damage.
Scenarios
-Reikland Factory: This scenario has been set to be an 18 vs. 18 match. -Tor Anroc: Players who are in the lava at the end of the scenario will no longer be snared when they return to the world.
User Interface
-Players that have spell effects turned off will once again be able to see repeatable quest icons. -Fixed an issue that could in some cases cause tracker elements (PQ trackers, quest trackers, etc) on the player's UI to disappear. This fix will cause the trackers to return to their default positions, but players are free to move them after this. -Fixed an issue relating to the creation of new auctions on the Auction House. When creating an auction, if a different item was placed in the slot over the original item, that original item would stay grayed out (locked) in the backpack. This will no longer occur. Fixed an issue that was causing item icons in the bank to scale improperly.
Author: Andy Belford Category: Hot Fix Publish Date: Fri, 19 Jun 2009 17:45:35 EST
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